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10 Of The Most Impressive Long Takes In Movie History

Amongst the highest of high praise received so far by Gravity (which I see as well deserved) is that it has the potential to be a game-changer for movies. Reasons for this include its use of sound, a simple storyline for the audience to follow through, subtle but effective characterization, and some of the best use of 3D we have seen to date. One of the chief reasons its action sequences have drawn accolades is its use of what are typically referred to as “long takes,” although the label may not be entirely suitable for this film since rather than the traditional method of having to capture every aspect of a sequence in one continuous go-round, CGI allows for a little more dexterity and precision than the mayhem of getting everything right all at once. The way of achieving this effect, of giving us one long, interrupted shot with no cutting is markedly different, but the effect itself and the degree of difficulty in achieving it are likely quite similar.

[h2]8) Snake Eyes[/h2]

Snake Eyes

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Drawing from the descent into an underworld-y type place like Goodfellas and the method of cheating a little bit by hiding his cuts as in Rope, Brian De Palma orchestrated one of his most memorable sequences in his overlooked 1998 film Snake Eyes. No stranger to the extended take, which you can find in movies like Carlito’s Way and Obsession among others, De Palma sets up his opening sequence with a news reporter yelling “cut” and her producer telling her she has to get her next shot in one go-round. These directors sure do like to draw attention to how much they’re showing off.

Initially we’re watching through the frame of a camera monitor, until we’re introduced to Nicolas Cage’s cop protagonist, when we’re introduced to multiple monitors, showing a variety of perspectives. We follow him throughout the arena until the climactic moment of this U.S. Defense Secretary fellow getting shot by a sniper. It’s a bold introduction to the narrative but also a practical one. The events become magnified by the lack of cutting, with our attention being paid to the technique, though we’re also a little bit distracted by the meta element of the sequence. This plays with our memory, which is important for when the scene is revisited as the narrative progresses. I get that a lot of people find the whole thing a tad grandiose and everything, but I dig it.

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