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BTS shots from that ‘Quantumania’ post-credits scene show an impressive attention to detail

For anyone griping about how everything in the MCU is CGI'd these days, take a look at the level of detail in this practically done design.

Does Kang die in 'Ant-Man and the Wasp: Quantumania'?
Image via Marvel Studios

Warning: This article contains spoilers for Ant-Man and the Wasp: Quantumania.

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The mid-credits scene from Ant-Man and the Wasp: Quantumania introduced us to the Council of Kang, showing us hundreds, if not thousands, of iterations of the character as they gather together to discuss the threat that the heroes of Earth-616 could pose them. We saw three of the iterations in close detail, but if you were paying attention there were some others that also deserve merit.

Regarding the three that were the main focus of the scene, they were designed quite differently from one another but took direct inspiration from the comics. One appeared to be Rama-Tut, a Kang variant from Reality-6311 dressed in the regalia of the pharaohs of old, one was likely Kang Immortus, with a thin mustache and green and purple robes, and the other may have been Scarlet Centurion, a heavily armored version of the character.

Along with these three, we saw a ton of other variations, and though we know for a fact that CGI was used to create the impression of hundreds of Kangs, there were still some rather cool practical effects used, such as in the case of Lizard Kang who had a very blink and you’ll miss him kind of moment.

Jonathan Majors must have been in costume and make-up for days to create this one scene given that he is the only actor involved yet playing hundreds of characters. The Lizard Kang in particular must have taken forever given the level of detail that went into it as shown in these photos shared on Twitter.

For what was probably less than a few seconds, Majors will have likely spent hours in the make-up chair getting this prosthetic work done, and the make-up artist even longer to create. So despite all the complaints levied against Marvel and its overuse of CGI, you can’t really fault the studio on this particular design.