BioWare has confirmed that a major patch for Mass Effect: Andromeda is due to begin rolling out for all platforms tomorrow, April 6, bringing with it huge improvements to both single and multiplayer components of the sci-fi RPG. Last month, the studio posted a frank open letter to fans on Andromeda‘s social media channels that thanked them for their continued support of the title and for all the feedback – good or bad – provided since launch, promising to provide a status update in the future in regards to how it plans to address various issues going forward.
Patch 1.05 is the result of that promise, and it represents the first steps toward addressing various facial animation issues that sparked controversy following Andromeda‘s early access period a few weeks ago. Improvements to lip sync and overall “facial acting” during conversations are referenced in the patch notes, as too, is mention of improving the appearance of eyes for human and asari characters, which, in their current state, have led to a wealth of unintentionally funny videos popping up online.
Other adjustments include balance changes to both single and multiplayer, the ability to skip autopilot sequences and a whole host of bug fixes, some of which sound rather game-breaking. You can find the full list of patch notes below, although keep in mind that if one of your qualms with Mass Effect: Andromeda isn’t rectified in tomorrow’s patch, that doesn’t mean a fix isn’t on the way. BioWare says it will continue to listen to fan feedback and respond accordingly.
Patch 1.05 notes:
- Improved tutorial placement
- Increased inventory limits
- Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
- Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
- Improved matchmaking and latency in multiplayer
- Added option to skip autopilot sequences in the galaxy map
- Decreased the cost of remnant decryption keys and made them more accessible at merchants
- Improved logic, timing, and continuity for relationships and story arcs
- Improved lip-sync and facial acting during some conversations, including localized VO
- Fixed an issue with Ryder’s movements when running in a zig zag pattern
- Improved the appearance of eyes for human and asari characters
- Fixed various collision issues
- Fixed bugs where music or VO wouldn’t play or wasn’t correct
- Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
- Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
- Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
- Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
- Fixes issues related to some saves
- Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
- Streaming and stability improvements