Rocksmith 2014, the follow-up to Ubisoft’s 2011 title that helped players learn how to play real-life guitar and bass songs, was previously announced at E3, and is currently scheduled for an October 22nd North American release on Xbox 360, PlayStation 3, and PC. Today, Ubisoft released a promotional video showcasing some of the features that returning players as well as novices can expect to see in the upcoming sequel.
Like the original, Rocksmith 2014 utilizes a dynamic difficulty system for each song, starting players off initially with a simplified note tablature and gradually adding more complex note and chord phrases if the song is performed well enough. This time around, players will have more options to manually adjust the difficulty for each song as they see fit, choosing either to adjust the overall difficulty for the entire track or individual sections.
A new “Learn A Song” mode will also be incorporated, which will analyze the player’s performance for each individual song and offer suggestions tailored towards both new techniques the song may introduce, as well as sections the player is having trouble mastering. The Riff Repeater mode from the original will also return with new enhancements, the most notable one being the ability to access it at any point during a song instead of manually quitting to the main menu to access the mode separately.
Master Mode, the feature where players can perform a song from memory without any on-screen cues, will also be incorporated into individual sections of each song based on performance, instead of being a separate mode. Over 85 tutorials will be included in the game, easily dwarfing the original’s amount. Over 50 songs will be included on-disc, along with new “Guitarcade” minigames to help hone specific techniques.
We will keep you updated on more news regarding Rocksmith 2014 as it is announced. In the meantime, let us know your thoughts on the sequel in the comments section below.