6) Metal Gear Solid
Oh yes, this list starts with a franchise that is much loved AND narrative-heavy on its own. That being said, it’s hard to deny it’d be a little interesting being able to shape the personalities of both Big Boss and Solid Snake. These two characters are iconic on their own, but the opportunity to feel like you’re an essential part of developing their personalities would be an immediate draw for many potential players.
Along with that, it would help remedy the issue MGS has had with the game’s overlong cutscenes. Typically, throughout the series, there are a healthy amount of cutscenes that range from a few minutes to the infamous 40 minute un-skippable ending for Metal Gear Solid 4. With the Telltale adaptation, players will get the opportunity to participate in these conversations and respond in-game to their liking.
Making those cutscenes interactive will help make each one not feel like an information dump, which tended to be a longstanding issue with many of MGS’s cutscenes. Longtime fans may miss the stealth gameplay, but if TT can find a way to work with Kojima on telling new stories within that universe, it could easily be something special.