4) Bloodborne
Release date: 2015
With atmosphere so thick you could cut it with a knife, Bloodborne is Dark Souls in gothic horror frock. And boy, is it good.
While it feels very much like a Souls game, there are no shields in this world. So, equip yourself with your weapon and get moving. Like any Miyazaki title, this is done with a purpose. It’s a deliberate attempt to make you re-learn your hardwired approach to the series, a clever, knowing nod to the legions of players (myself included) who walk around every corner with a shield firmly raised.
Now, the more aggressive you are, the more rewards you reap. Enemies hit hard and hit fast, but you can reclaim your lost health if you counterattack within a small window of opportunity. Wait too long and you lose the health for good, which gives you a subtle nudge towards attack.
The new IP also means Miyazaki can let his imagination run wild, visualizing a world that literally begins to reveal its madness the longer you play. The more “insight” you accrue, the more you begin to peel back the window dressing, revealing the horrors within.
All told, it’s drop-dead gorgeous, but the new focus on action replaces the simple pleasure of tinkering with options in your inventory. Bloodborne is lean and mean, and some of the Souls charm is lost because of it.