8) Gunplay That Packs Variety
The Mass Effect trilogy is rightly revered, but it never truly nailed the art of gunplay. Yes, it had half-hearted nods to customization and moments where you would run, gun, and jump for cover, but gunplay took on a pretty predictable flavour after a few hours.
This time around, I’m hoping bigger levels will breed more emergent gameplay, and the room to really experiment with different play styles. How about a touch of stealth, or action, or a combination of the two?
I’d also like to see squad controls and general AI improved as well. The slow-down powers of the original trilogy needs some work, but could be just the tonic needed to complement the gun play. Nail the combat, and Bioware will be sitting pretty.