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10 Questions/Observations About Grand Theft Auto V From A Non-Gamer

When any cultural product takes in a billion dollars of business in the first three days of its release, as Grand Theft Auto V did, you kind of have to pay attention to it. For years now many have been touting the fact that blockbuster movies appear to be on the decline at the same time video game sales are reaching all-time highs. Comparing the two on an artistic level is still riddled with problems and philosophical gaps, but on a business level, and a popular culture level, it’s becoming impossible for culture watchers to ignore an industry that continues to increase its modern cultural force.

[h2]6) What is its morality?[/h2]

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I’m not sure Grand Theft Auto V, or any games from the series, seek to make specific comments on moral questions, but there are certain aspects from each that puts us in the position to make moral considerations, and the implications of this, whether intentional or not, are large and fascinating, and impossible to replicate anywhere outside the gaming medium. Games have a way of putting us in the shoes of another character in a visual and tactile way; as novels can put us in the literal mind of somebody else, games allow us to see through someone’s else and act with their hands in a more real way than any other medium.

The moral questions of the franchise are storied and controversial and often talked about in ignorant ways, reduced to the act of “killing hookers,” which I don’t think the vast majority of players have actually ever done. But there is the moral conundrum of being a gangster, where we’re controlling acts of murder, that makes the actions more immediate than the vicariousness of Goodfellas or similar movies.

GTA V takes this even further, with a torture scene that is gruesome and challenging from a purely moral standpoint. This is surely intentional. It’s also more than depiction, but to reduce the work to endorsement would be a disservice. It’s hard to say to what extent the game judges the actions of its characters, or whether judgment from a narrative perspective would be a strength or a weakness. It’s seemingly in our hands. At the same time, our control only goes so far. With the torture scene in this game, they’ve served up one of the most compelling and troublesome instances yet.

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