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10 Questions/Observations About Grand Theft Auto V From A Non-Gamer

When any cultural product takes in a billion dollars of business in the first three days of its release, as Grand Theft Auto V did, you kind of have to pay attention to it. For years now many have been touting the fact that blockbuster movies appear to be on the decline at the same time video game sales are reaching all-time highs. Comparing the two on an artistic level is still riddled with problems and philosophical gaps, but on a business level, and a popular culture level, it’s becoming impossible for culture watchers to ignore an industry that continues to increase its modern cultural force.

[h2]5) Does the traffic seem to flow more like actual traffic? Does the driving feel more like actual driving?[/h2]

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Perhaps this is incredibly obvious to the more seasoned gaming veterans, but do indulge me. Speaking of the realism I tried to describe in the previous point, one of the things you do most in these games is drive around, and in subtle ways they seem to be improving the simple experience of driving a little bit with each instalment.

In this one it’s the variance in the vehicles that is even more vast, and more importantly, the traffic that you have to contend with actually seems to correspond with the flow of a city, complete with cars that respond to the traffic lights that have seemed simply superfluous in the past, and consequences if you don’t factor other vehicles into your movement far more than you’ve had to in the past. Others can speak and have spoken on this topic at greater length and depth than I can, but I’m glad I wasn’t the only one to notice this.

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