Perhaps this is incredibly obvious to the more seasoned gaming veterans, but do indulge me. Speaking of the realism I tried to describe in the previous point, one of the things you do most in these games is drive around, and in subtle ways they seem to be improving the simple experience of driving a little bit with each instalment.
In this one it’s the variance in the vehicles that is even more vast, and more importantly, the traffic that you have to contend with actually seems to correspond with the flow of a city, complete with cars that respond to the traffic lights that have seemed simply superfluous in the past, and consequences if you don’t factor other vehicles into your movement far more than you’ve had to in the past. Others can speak and have spoken on this topic at greater length and depth than I can, but I’m glad I wasn’t the only one to notice this.
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