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10 Questions/Observations About Grand Theft Auto V From A Non-Gamer

When any cultural product takes in a billion dollars of business in the first three days of its release, as Grand Theft Auto V did, you kind of have to pay attention to it. For years now many have been touting the fact that blockbuster movies appear to be on the decline at the same time video game sales are reaching all-time highs. Comparing the two on an artistic level is still riddled with problems and philosophical gaps, but on a business level, and a popular culture level, it’s becoming impossible for culture watchers to ignore an industry that continues to increase its modern cultural force.

[h2]2) Will any game require a long introductory scene in the future?[/h2]

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The first thing that jumped out at me in Grand Theft Auto V was the fact that we’re immediately (well, not until after the eternity that was installing the Xbox game files—is this normal?) thrown into action. Previous games I’ve played have these long scenes setting up the location, characters, backstory, and general aesthetic where we just sit and watch with this idle controller in our hands for a significant amount of time. Expecting this, I wasn’t even holding my controller and all of a sudden I’m responsible for this bank heist that allows us to actually engage with the slight bit of backstory for these characters.

We get some obligatory (and deserved) Rockstar opening credits and before long we’re immersed in gameplay as though it hasn’t been five years since GTA IV. The brilliance of the story is that not only do they reveal more and more interesting backstory as you progress through the game, but they introduce the characters in seamless and realistic ways that are as compelling as they are fun. This may be a minor feature for other people but it left an enormously positive impression on me as I started out on this venture.

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