One would hope that the most expensive game ever produced would subsequently be one of the best ever produced, but one would also be forgiven for their skepticism if it’s based on the relation between budget and quality of blockbuster movies. I don’t know if you’re aware of this, but John Carter sucked. The likelihood of a flop is unclear to me when it comes to games. What I do know is that Grand Theft Auto V came through with a vengeance. Of course, it led me to wonder how many other fantastic gaming experiences I’ve missed out on that would appall gamers as much as it appalls me when I learn how many people have never watched Six Feet Under.
If you’re like me, generally unfamiliar with games but wanting to get a little more familiarized with a part of our culture that’s coming to dominate the entertainment landscape more and more, this seems like the franchise to begin with. The beauty of most games is that they’ve found a way to teach you how to play them as they go along. That’s a special design trait very much appreciated by folks like me.
If you’re unlike me and are as immersed in game culture as I am in film geekdom, I am grateful for your patience, and perhaps this uninformed perspective was somehow the slightest bit enlightening. I am eager to learn from your experience and expertise when it comes to carefully selecting the next gaming experience I eventually undertake.
What Grand Theft Auto V left me with was a feeling that games are evolving so quickly and so promisingly that it would seem as though they could completely overtake the cinemascape in my lifetime, especially if they’re made with the artistic quality of Rockstar’s latest world-changer.