Real Estate Was So 2004
When Rockstar announced that the purchasing and managing of real estate would not return to Grand Theft Auto V (as it had not existed in IV, either), fans were outraged. The primary concern was that fans were tired of having millions of dollars at the end of the game, but nothing to spend it on. GTA IV was the primary source of this concern, as the only thing there seemed to purchase was a tiny collection of suits from Perseus and awkward “professional-casual” clothes from Modo, and a few games of bowling with Niko’s bipolar cousin or a night of drinking with a steroid junkie.
In short, there is no doubt that Grand Theft Auto IV was severely lacking in the economy department. Fans abound, however, expected Rockstar to bring back the real estate aspect of the series with Grand Theft Auto V, which had enormous popularity in San Andreas and Vice City. It was a slight disappointment when Dan Houser said it would not be returning – however he clarified other economic aspects that would allow players to spend their hard-earned (or more likely, hard-stolen) cash – though there were no more specifics released on this.
Regardless, so-called “fans” were disgusted. Some even went so far as to making ridiculous criticisms of Rockstar, such as one fan who justified his argument by claiming the decision to remove real estate but add in multiple playable characters was “lazy.”
Something about that logic seems slightly far-fetched. Generally speaking, there seems to be the impression that Rockstar has a reason for replacing real estate with a different economic aspect. As stated before, they like to take chances, and perhaps they are taking a leap of faith with the economy in Grand Theft Auto V and trying something new.
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