Safety Is Not An Option
Rockstar Games have never taken the easy road. They have continuously taken chances in their games – and not just with the Grand Theft Auto series. From Manhunt to Midnight Club, Rockstar has challenged themselves and their following by pushing the boundaries of creativity, violence, storyline and controversy.
Not a single GTA game has been released that has not garnered some form of criticism for its controversial material. However, comparing all of the games in the series, Rockstar has not repeated anything other than the general premise of crime-wrought lifestyles.
That being said, Rockstar has proven themselves to be bold developers, taking chances whenever they see fit without the fear of disappointing a few fans. As they have proven thus far, the risks that they take have taken are not necessarily in the best interest of the fans, but rather of the series itself. GTA has experienced changes like no other series in its time, spanning eras from the 60s to the 80s, and the 90s to today. Rockstar has experimented with characters, locations, story-lines, and graphics – and they have shown that change is not always a bad thing.
Rockstar Games does not play it safe when it comes to developing new games. Whether they are working on the Grand Theft Auto series, the Max Payne series, or LA Noire, the world-renowned developers take risks and accept the criticism (e.g. the mass disappointment of LA Noire). Challenges are seen as a positive thing to the company, and every opportunity they have to try something new is an opportunity they will not pass up.
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