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From Fallout 3 To BioShock Infinite: Video Game Follow-Ups That Sidestep Sequelitis

When video game critic Ben “Yahtzee” Croshaw proposed that developers should be banned from ever making a sequel to their games, many people would have nodded at their screens in quiet, contemplative agreement. By not allowing studios to create a franchise, you force them to come up with original ideas with each title.

4) System Shock 2

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Irrational Games / Looking Glass Studios

There are some games whose sequels are so well-received that the original can be all but forgotten about. System Shock 2 is just such a game. Though the original System Shock is considered very influential, particularly in terms of its gameplay design and its 3D engine, its sequel is held up as a much superior product.

The second instalment’s success probably had something to do with Ken Levine and Irrational Games (of BioShock fame) co-creating it. Retrospectively, it’s easy to look back at System Shock 2 and see where BioShock‘s influence came from, but even at the time of its release it was considered a huge success.

System Shock 2 took home seven Game Of The Year prizes, citing its engaging story, role-playing elements and horror atmosphere as something to unanimously applaud. The first System Shock may have left its mark on the world, but the sequel took it a step further by influencing a whole genre of video games.

Despite only selling around 58,000 copies (just over a third of what System Shock sold), the game is still considered a landmark in the FPS genre nearly 15 years after its release.

When a sequel can outshine the original despite poor sales, you know you have something that can transcend mere commercial success and stand the test of time as a truly astonishing achievement.