4) Revert The Raid Loot System
Destiny 2‘s token-based loot reward system is simple, functional and streamlined; everything the first game’s reputation-based slog wasn’t, but it hasn’t been universally successful. Bungie has opted to adopt the model for the sequel’s first raid, Leviathan, but as is the way in which the endgame activity is structured, being awarded tokens – which are, by themselves, useless – in the place of random armor or weapon drops for completing each encounter feels wholly unsatisfying.
It’s important to note that gear does, in fact, still drop randomly from raid chests, but at a drastically reduced rate, meaning those tokens are your main avenue toward actually obtaining any raid-specific gear, and therein lies the problem. The NPC vendor with whom you cash those coins in isn’t accessible until Leviathan’s loutish last boss, Emperor Calus, has been defeated, so unless you’re one of the lucky few to score a weapon or armor piece from the preceding encounters, your efforts won’t be rewarded until the raid proper has been conquered. In contrast, each of Destiny‘s raid bosses would reward at least one shiny new bit of kit after a successful kill which, if nothing else, provided an incentive for your Fireteam to persevere.
As it stands, Leviathan, especially as it’s new and each challenge can take upwards of several hours to master, can frequently feel like a colossal waste of time and effort, especially if your group can’t down Calus before the weekly reset rolls around.
Please, Bungie, fill those loot chests with something other than dead currency.