Capcom Producer Yoshinori Ono has reflected on the troubled launch of Street Fighter V, conceding that the studio had greatly “underestimated the popularity of some of the single-player features.”
Emerging onto the scene following two beta tests, the state of the brawler’s servers drew criticism from fans and critics alike during its early days on the market, but it was really the missing single-player features – namely additional character stories and survival mode, which are due to arrive in the coming months – that was cause for concern.
[zergpaid]Now, almost two months after release, Ono has spoke about the SFV launch with Game Informer, stating that “I think it’s safe to say that we underestimated the popularity of some of the single-player features. That said, we are excited about the two all-new single-player modes – character story and survival – and we have plans to continue to refine and expand onto those experiences.”
And although the impending Capcom Pro Tour affected the release timing of Street Fighter V, the executive noted that there were more elements in play.
“The Capcom Pro Tour wasn’t the only reason for why the game was released when it was. We understand that if we had more features ready at launch, it probably would’ve been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play.”
Street Fighter V launched in February across PlayStation 4 and PC. As part of Capcom’s grand plans for post-launch support, Alex was recently added to the character roster.