Just to clarify, this is not about the multiplayer modes. Cliff Bleszinski from Epic told a UK newspaper that People Can Fly actually trialled a co-operative campaign for Bulletstorm, but that it didn’t compliment the experience and they eventually ditched it completely.
Mr Bleszinski, who is Epic’s design chief told The Telegraph:
“First off, it was in there at one point and it actually worked, but we found that the game shifted from being this kind of puzzle shooter into essentially this downhill skiing simulator, where people were seeing how fast they could get to the bottom of the mountain. Really the game just broke down, and it was a situation where people would race through the game, ignoring the vistas and they wouldn’t set up as many skillshots. So when we made the decision to go straight campaign, it gave us the chance to put in one-offs that could only be controlled by one player, like the giant robotic dinosaur, where you don’t have to worry about Player 2, or slow motion one-offs that could only occur in a single player game.”
So the game you’ve (probably) fallen in love with/wet yourself over, thanks to a barrage of lunatic trailers, isn’t going to change. Deep breaths now. It’s testament to the team that they gave a co- op mode a shot , then had the guts to axe it where more sentimental devs would have jammed it into the full game no matter how badly it broke the game down.
Thus far (excluding any last minute surprises) Bulletstorm offers three key modes: the campaign set on plant paradise Stygia, Echo mode (time trial high score replay challenge), and Anarchy mode – the four player survival matches. With the game launching on Tuesday in the states and Friday in merry ol’ Europe things are going to get very noisy very quickly. Who’s in?