Firewatch
Imagine the scenario; you’re exploring the lush Wyoming Wilderness with only a temperamental walkie-talkie for company, when suddenly you begin to suspect that not only are the woods hiding a strange conspiracy, but that you may not be alone after all.
Drawing from old-school backwoods thrillers, Campo Santo’s debut title Firewatch thrust players into that very scenario, spawning a budding romance between Henry, a disillusioned fire lookout and Delilah, the voice on the other end of that radio.
Brought to life in stunning fashion – seriously, you’ll likely spend most of your playthrough gawking at the autumnal landscapes — at its core, Firewatch houses a story of a wayward soul seeking salvation and, ultimately, some company in the Wyoming wilderness.
Given its arc, one admittedly fair criticism levelled at Firewatch is the way in which Campo’s first-person experience peaks in the middle, resulting in a conclusion that is relatively satisfying, yes, but also something of an anti-climax.
It may not be for everyone, what with its short length and limited interaction, but as a six-hour psychological thriller, Firewatch is bloody brilliant.
For more on what we thought, be sure to check out our full review.