3) FIFA 12 (2011)
A game so infuriating that I hardly care to dwell on it. In short, some kind of behind the scenes algorithm meant that any team, and at any stage of a match, could still beat you by scoring as many goals as they liked – though usually in the 90th minute of play.
It was apparently a kind of manufactured momentum used to slim down the distances between good and bad play, making all games close-knit affairs and thus, much more lifelike. Now, quite obviously there already exists a system in football (and any other sport you’d care to mention) that ensures games are close fought and fair: leagues. If a really good team plays a really bad team, the really good team will probably win – that’s basically science.
Even more maddeningly, EA seemed to include this little AI gem in the online play, allowing any old jerk to score lucky, injury-time screamers against your on-form, top-of-the-table club. Also, the referee is a wanker.