1) Coruscant
In what should come as little to surprise to anyone, Coruscant ranks high on our list of desirable destinations for numerous reasons, not least because it’s just a bloody fantastic vista to behold. Despite never being seen (with the exception of a scene inserted at the end of Return of the Jedi many years later) or mentioned in the original trilogy, the sprawling cityscape served as the stronghold of Imperial power in the galaxy, a function that, as we learned over a decade later, served a considerably different purpose proceeding Palpatine’s rise to power.
In the prequels, the planet serves as the center for politics and commerce, the capital of the Republic and, of course, the home of the Jedi before Order 66 sent them packing. But besides the iconic landmarks and critically important events that unfold there, it’s Coruscant’s aesthetic intricacy that sets it apart from the wider universe.
The majority of Battlefront‘s maps, while worthy interpretations of the source material, frequently felt unremarkable in their layout. Hoth, in particular, suffered from linearity and a lack of verticality – issues that, admittedly, were hard to dodge, considering the planet’s climate. But Coruscant, were it to be included as a map Star Wars Battlefront II, would present near-endless opportunity, in terms of level design, for DICE.
Actually, now that I think about it, the only way to do Coruscant’s inclusion justice would be to theme an entire expansion around it. The Jedi Temple, Senate Building and Monument Plaza alone are grand enough to have entire maps dedicated to them. Fingers crossed, eh?