It’s been a while since we last had a raft of bug fixes and gameplay improvements for The Witcher 3: Wild Hunt, but don’t worry, CD Projekt haven’t forgotten about you. As of today, patch 1.12 has been made available for owners of the game on PlayStation 4, Xbox One and PC, introducing a massive amount of fixes and improvements to both the base game and DLC expansion Hearts Of Stone.
CD Projekt’s community manger Marcin Momot let his fans know earlier today on Twitter that a Christmas list’s length of changes would be releasing, but declined to reveal what exactly fans could expect.
The full patch notes have since been made public, and you can see them below.
Gameplay
- Fixes issue whereby some toxic gas clouds failed to poison or deal damage to player
- Fixes issue whereby scabbard meshes were missing from witchers other than Geralt
- Fixes rare issue whereby attacks performed near friendly NPCs resulted in unintended regeneration of Stamina
- Fixes exploit involving Alchemy skill titled Tissue Transmutation
- Fixes issue whereby quickslots could disappear if game difficulty level was changed
during combat- Fixes exploit involving Superior White Raffard’s Decoction and skill named Delayed recovery
- Fixes rare issue whereby skill named Flood of Anger incorrectly enabled Signs Tree and enhanced Sign Intensity permanently
- Introduces fix whereby special bonus granted by Superior Blizzard will take effect only when slow-motion is triggered
- Fixes a number of issues affecting potion called Chort decoction
- Fixes rare issue whereby some mini-bosses could become immortal under certain circumstances
- Fixes misleading message displayed when players attempted to cast Signs in combat, while enveloped by a cloud resulting from the detonation of a Dimeritium Bomb
UI
- Fixes issue whereby items in merchants’ stores could not be compared to currently equipped items
- Fixes exploit whereby some items (runes, glyphs) could be upgraded infinitely
- Introduces UI enhancement whereby herb name is now displayed above available interaction
- Fixes issue whereby keys/controls (mouse and keyboard) were not unbound from current setting when attempted
- Fixes issue whereby Toggle HUD button would not always work correctly during set scenes
- Introduces enhancement whereby ingredients required for a pinned formula and in possession of a merchant are now highlighted in said merchant’s Shop screen
- Improves quest tracking by enabling tracking of objectives across different game regions
- Fixes issue whereby Witcher Medallion and statistics bar could disappear if game difficulty level was changed during combat
- Introduces enhancement on PC systems whereby weapon and armour repair kits can now be applied via drag and drop
- Fixes issue on PC systems whereby toggling HUD did not work correctly on QWERTZ and AZERTY keyboard configurations
The Witcher 3: Wild Hunt released in the Spring last year to rave reviews from practically the entire internet (including us), and has since been labelled by many as the best game of 2015. It may be the last game in the series to feature Geralt of Rivia in the role of main character, but CD Projekt aren’t done with him just yet.
DLC expansion Hearts Of Stone was just the first of two promised expansions to release for the Witcher 3. The second, Blood And Wine is due out sometime this year, but CD Projekt aren’t quite ready to give us all a release date just yet. They have, however, promised that it’ll be massive in both ambition and size.