Citing a desire to engineer a sequel that is “the best, most terrifying, [and] most fulfilling” it can possibly be, developer Red Barrels has confirmed plans to delay Outlast 2 to the first quarter of 2017.
Initially pegged for launch at some point in the fall, the studio noted that feedback from events such as PAX East and E3 2016 revealed that the hotly-anticipated horror sequel requires an extra sheen of polish before it’s unleashed upon the vying masses.
Swapping out the dingy asylum for rural Arizona, the official Outlast 2 blog post reads as so:
We had to make a difficult decision recently. After weighing our options we’ve decided to postpone Outlast 2’s release until Q1 of 2017. We want you to know that we listen to your feedback, we see your excitement and we know you care about our work. Our mission as an indie studio is to deliver to you the best, most terrifying, most fulfilling experiences possible. That’s why we’re taking just a little bit more time to make sure our vision for Outlast 2 is in no way compromised and is the experience you deserve.
This is not the type of news we ever want to deliver, but we are so fully committed to the world we’ve built and to our awesome community that we could not, in good conscience, release a game who’s limits haven’t been tested to the extreme. Thank you for understanding. We promise Outlast 2 will scare the crap out of you.
Outlast 2 has been slated for Mac, PlayStation 4, Xbox One and Windows PC. It’s now expected to unleash a new breed of horror in the first quarter of 2017, and while we wait to experience the studio’s sequel, you can have a peek at our hands-on impressions coming out of E3 2016.